allocating a backbuffer
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@@ -1,5 +1,5 @@
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comp:
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zig c++ --target=x86_64-windows -o ../build/win32_handmade.exe win32_handmade.cpp -lgdi32
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zig c++ --target=x86_64-windows -o ../build/win32_handmade.exe win32_handmade.cpp -lgdi32 -g
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.PHONY: clean
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clean:
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rm ../build/*
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@@ -2,17 +2,64 @@
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#include <windows.h>
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#include <wingdi.h>
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LRESULT CALLBACK MainWindowCallback(HWND window, UINT message, WPARAM wParam,
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LPARAM lParam) {
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#define internal static
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#define local_persist static
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#define global_variable static
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// NOTE: this is a global for now
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global_variable bool running;
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global_variable BITMAPINFO bitmapInfo;
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global_variable void *bitmapMemory;
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global_variable HBITMAP bitmapHandle;
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global_variable HDC bitmapDeviceContext;
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internal void Win32ResizeDIBSection(int width, int height) {
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// TODO: bulletproof this.
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// perhaps don't free first, free after, then free first if that fails
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if (bitmapHandle) {
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DeleteObject(bitmapHandle);
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}
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if (!bitmapDeviceContext) {
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// TODO: should we recreate these under certain special circumstances?
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bitmapDeviceContext = CreateCompatibleDC(0);
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}
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bitmapInfo.bmiHeader.biSize = sizeof(bitmapInfo.bmiHeader);
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bitmapInfo.bmiHeader.biWidth = width;
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bitmapInfo.bmiHeader.biHeight = height;
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bitmapInfo.bmiHeader.biPlanes = 1;
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bitmapInfo.bmiHeader.biBitCount = 24;
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bitmapInfo.bmiHeader.biCompression = BI_RGB;
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bitmapHandle = CreateDIBSection(bitmapDeviceContext, &bitmapInfo,
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DIB_RGB_COLORS, &bitmapMemory, 0, 0);
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}
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internal void Win32UpdateWindow(HDC deviceContext, int x, int y, int width,
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int height) {
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StretchDIBits(deviceContext, x, y, width, height, x, y, width, height,
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bitmapMemory, &bitmapInfo, DIB_RGB_COLORS, SRCCOPY);
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}
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LRESULT CALLBACK Win32MainWindowCallback(HWND window, UINT message,
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WPARAM wParam, LPARAM lParam) {
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LRESULT res = 0;
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switch (message) {
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case WM_SIZE: {
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RECT rect;
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GetClientRect(window, &rect);
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int width = rect.right - rect.left;
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int height = rect.top - rect.bottom;
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Win32ResizeDIBSection(width, height);
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printf("WM_SIZE\n");
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} break;
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case WM_DESTROY: {
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running = false;
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// TODO: handle this as an error - recreate window?
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printf("WM_DESTROY\n");
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} break;
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case WM_CLOSE: {
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// TODO: handle this as a message to the user?
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running = false;
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printf("WM_CLOSE\n");
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} break;
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case WM_PAINT: {
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@@ -22,14 +69,8 @@ LRESULT CALLBACK MainWindowCallback(HWND window, UINT message, WPARAM wParam,
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int width = paint.rcPaint.right - paint.rcPaint.left;
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int x = paint.rcPaint.left;
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int y = paint.rcPaint.top;
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Win32UpdateWindow(deviceContext, x, y, width, height);
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static DWORD operation = WHITENESS;
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PatBlt(deviceContext, x, y, width, height, operation);
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if (operation == WHITENESS) {
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operation = BLACKNESS;
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} else {
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operation = WHITENESS;
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}
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EndPaint(window, &paint);
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} break;
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case WM_ACTIVATEAPP: {
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@@ -44,11 +85,15 @@ LRESULT CALLBACK MainWindowCallback(HWND window, UINT message, WPARAM wParam,
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return res;
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}
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#undef RegisterClass
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#undef CreateWindowEx
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#undef GetMessage
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#undef DispatchMessage
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int CALLBACK WinMain(HINSTANCE instance, HINSTANCE prevInstance,
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LPSTR commandLine, int showCode) {
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WNDCLASS WindowClass = {0};
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WindowClass.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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WindowClass.lpfnWndProc = MainWindowCallback;
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WindowClass.lpfnWndProc = Win32MainWindowCallback;
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// WindowClass.cbClsExtra = ;
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// WindowClass.cbWndExtra = ;
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WindowClass.hInstance = instance;
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@@ -57,18 +102,19 @@ int CALLBACK WinMain(HINSTANCE instance, HINSTANCE prevInstance,
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// WindowClass.lpszMenuName = ;
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WindowClass.lpszClassName = "HandmadeHeroWindowClass";
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if (RegisterClass(&WindowClass)) {
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HWND windowHandle = CreateWindowEx(
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if (RegisterClassA(&WindowClass)) {
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HWND windowHandle = CreateWindowExA(
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0, WindowClass.lpszClassName, "Handmade Hero",
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WS_OVERLAPPEDWINDOW | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT,
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CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, instance, 0);
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if (windowHandle) {
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running = true;
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MSG message;
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for (;;) {
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BOOL msgResult = GetMessage(&message, 0, 0, 0);
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while (running) {
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BOOL msgResult = GetMessageA(&message, 0, 0, 0);
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if (msgResult > 0) {
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TranslateMessage(&message);
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DispatchMessage(&message);
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DispatchMessageA(&message);
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} else {
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break;
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}
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